The matches start a little staccato and confusing as you get used to the stop-start action, but there’s a real sense of pride to be found in developing your team, learning about each member’s special moves and strengths, and then using the correct players in the correct position at the correct time to pull off a beautiful, special-move-filled play up the pitch that ends with the ball in the net. The results of these “situation” sections are derived from all manner of stats and dice rolls, even including an elemental factor that means certain players will have an advantage over others. Like an RPG, however, players have limited capacity to use special moves, affecting when toyou use them. – the action will freeze and you decide how to react, choosing from two universal options (one more likely to work, one less likely but with advantages) and, if your player has them, special moves. You play on the touch screen, drawing paths for your players and tap on the screen to pass and shoot, but when there’s a situation – an interception, a tackle, a goal shot, etc. When you’re on the pitch, however, the strengths of this part Subbuteo, part Pokemon sport RPG come to the fore. It’s a worthy criticism though: the narrative sections are just too long and they get in the way of the pure fun of Inazuma Eleven’s football. Seriously, these guys are using unbelievably sophisticated technology in order to make sure football never existed… The titular Team Ogre are a pleasantly absurd addition, however, bringing both time travel and humorously exaggerated rage to the tale. You’ll still primarily play the role of the excruciatingly enthusiastic Mark Evans (which is a hilariously pathetic name incapable of being said with any sort of menacing conviction, no matter how hard the voice actor’s try) and his merry band, and the crux of the story still focuses on the Japanese Inazuma National team’s efforts to win the first ever junior world tournament. The plot is the same as the previous releases too, for the most part. The emphasis on narrative really is horrifically intrusive, especially considering the inanity in much of its dialogue, and could likely deter those not invested in the characters from prior titles or other media. You’ll play about two short games of football in the opening forty minutes, and the first full eleven player match doesn’t occur until about an hour and half has gone by. Inazuma Eleven 3: Team Ogre Attack’s opening is painfully sluggish. The key criticism, that of the game’s pace, is still a hefty burden upon the title’s shoulders. Bomb Blast, part of the initial duo, was already reviewed here on God is a Geek and much of that critique still stands in regards to this slightly expanded Team Ogre version (it’s got some extra cutscenes, and some super tough matches not found in the other versions). Inazuma Eleven 3: Team Ogre Attacks is the third available version of Inazuma Eleven 3.
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